![]() ![]() "We aren't strictly a motion capture house," Miller said. Having seen a troop of actors flying around our studio in high-tech "ping pong ball suits" during motion capture shoots, I would have thought that the characters would have gotten up to move on their own, but I was quickly disabused of that notion. Bringing these beasties to (un)life is the job of the team's animators, which, at the moment, numbers six full-time artists. Darkwatch features a bloodsucking cast of two dozen uniquely terrifying creatures. For an update on how the animation side of Darkwatch is coming together, I sat down with The Two Seans: Lead Artist Sean Miller, and Senior Artist Sean Letts. While those shots do a fine job of showing off the mood, environment, and visual design of the game, they fail to adequately convey the remarkable experience of watching Darkwatch's cast of shambling horrors in gruesome motion. While there has been some movie coverage of Darkwatch on the web (and more is coming!), most folks reading this column have experienced the game primarily through screenshots.
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